There are 10 hirable unit types in Autumn Dynasty Warlords, each with their own characteristics and special abilities that are unlocked with their respective buildings.
Not reflected in this chart:
- Mercenaries gain a further attack bonus if in Closed Order.
- Spearmen also deal bonus damage to Mounted Archers.
- Sappers take less damage from arrows.
- Swordsmen deal bonus damage to structures.
- Horsemen deal bonus damage to ranged units but lesser damage to structures.
Archers[]
Description: Fire arrows at a distance, but weak in close combat.
Cost: | 700 | Upkeep: | 300 |
HP: | 300 | Defence: | 0% |
Attack Damage: | 15 | Attack Speed: | Normal |
Move Speed: | 17 | Range: | 190 |
Special Abilities: Deploy, Arrowstorm
Requires: Archer's Den
Catapults[]
Devastating against buildings, but unable to target troops.
Cost: | 750 | Upkeep: | 200 |
HP: | 250 | Defence: | 0% |
Attack Damage: | 100 | Attack Speed: | Slow |
Move Speed: | 15 | Range: | 300 |
Special Abilities: Bombard, Flare
Requires: Forge
Elephants[]
Slow moving, heavily armoured cavalry that can trample enemies around them.
Cost: | 750 | Upkeep: | 500 |
HP: | 750 | Defence: | 20% |
Attack Damage: | 40 | Attack Speed: | Slow |
Move Speed: | 18 | Range: | Melee |
Special Abilities: Rampage, Rest
Requires: Reserves
Horsemen[]
Fast moving troops that can quickly take out poorly armored enemies.
Cost: | 750 | Upkeep: | 300 |
HP: | 500 | Defence: | 0% |
Attack Damage: | 30 | Attack Speed: | Normal |
Move Speed: | 42 | Range: | Melee |
Special Abilities: Charge, Fire
Requires: Stables
Notes:
- Horsemen deal bonus damage to all ranged units and Swordsmen, but lesser damage to buildings.
Hwacha[]
A powerful artillery unit that can rain destruction on any area, but must be manually triggered.
Cost: | 750 | Upkeep: | 250 |
HP: | 200 | Defence: | 10% |
Attack Damage: | ? | Attack Speed: | ? |
Move Speed: | 15 | Range: | ? |
Special Abilities: Spread, Focused, Rockets
Requires: Powder Mill
Notes:
- The Hwacha has no normal attack but is able to use the Spread ability from the start of the game.
Mercenaries[]
Versatile infantry that can switch between mobility or combat strength.
Cost: | 700 | Upkeep: | 300 |
HP: | 425 | Defence: | 10% |
Attack Damage: | 24 | Attack Speed: | Fast |
Move Speed: | 24 | Range: | Melee |
Special Abilities: Open Ranks, Close Order, Rush, Swing
Requires: Mercenary Guild
Notes:
- Mercenaries are able to switch between Open Ranks and Close Order, two different modes which confers Attack or Move Speed bonuses and changes their second ability.
- Mercenaries also deal bonus damage to Elephants and Spearmen.
Mounted Archers[]
Fast moving troops with a short ranged attack, but vulnerable when cornered.
Cost: | 650 | Upkeep: | 350 |
HP: | 300 | Defence: | 0% |
Attack Damage: | 15 | Attack Speed: | Normal |
Move Speed: | 31 | Range: | 130 |
Special Abilities: Crippling Shot, Split Arrows
Requires: Range
Sappers[]
Support troops adept in laying traps or destroying enemy structures.
Cost: | 550 | Upkeep: | 250 |
HP: | 500 | Defence: | 0% |
Attack Damage: | 20 | Attack Speed: | Fast |
Move Speed: | 22 | Range: | Melee |
Special Abilities: Trap, Sabotage
Requires: Workshop
Notes:
- Sappers take lesser damage from all towers.
Spearmen[]
Defensive infantry, extremely effective against mounted enemies.
Cost: | 600 | Upkeep: | 300 |
HP: | 625 | Defence: | 20% |
Attack Damage: | 20 | Attack Speed: | Normal |
Move Speed: | 20 | Range: | Melee |
Special Abilities: Ambush, Shield
Requires: Sparring Yard
Notes:
- Spearmen deal bonus damage to Horsemen, Elephants and Mounted Archers.
Swordsmen[]
Line infantry effective at melee combat.
Cost: | 700 | Upkeep: | 300 |
HP: | 450 | Defence: | 10% |
Attack Damage: | 30 | Attack Speed: | Normal |
Move Speed: | 21 | Range: | Melee |
Special Abilities: Smoke, Avalanche
Requires: Barracks
Notes:
- Swordsmen deal bonus damage to Spearmen and all buildings.